DURATION
May 2019 - August 2019
TEAM/ROLE
2 Designers, 1 Content Strategist, 3 Engineers, 1 Project Manager / Product Design Intern
SKILLS
User Research, Product Thinking, User Experience Design, Visual Design, Interaction Design, User Testing
TOOLS
Sketch, Figma, InVision
Context
During my Product Design internship at Plantt, I was tasked with designing and building Plantt.com, a customer-centric shopping experience that connects local garden nurseries with consumers. The goal of this e-commerce marketplace is to give an online presence to local garden nurseries--in other words, an Amazon for local garden centers. With Plantt’s platform, we want to provide the best experience and resources for consumers in terms of gardening-related purchases, care, and projects.
This project was in its starting phase, and I was to lead the design process for the shopping experience on the site from the ground up, from conducting foundational user research and developing personas of our target audience, to refining prototypes with PMs and engineers for development. Thus, a whirlwind of learning, research, designing, and iterating began, and I ultimately designed the shopping experience for the MVP of Plantt.com.
Discover Nurseries In Your Area
Learn about the different nurseries and garden centers around you so you can make the most out of your visits and purchases.
Find Real-Time Plant Availability At Your Local Garden Center
Search or browse for the plants that your local garden centers happen to carry in order to plan your purchases better and more efficiently.
Do All Your Plant-Related Research in One Place
Read up on care instructions, troubleshooting advice, and more about plants directly from the nursery you purchased from.
📘 Keep reading to see how I got here! 📘
The Problem
Initial Question
How can Plantt.com improve the shopping experience at local garden centers, and improve the gardening lifecycle as a whole?
We first set out to talk to our target audience: gardeners and consumers who have experience shopping at local garden centers and nurseries. We wanted to get a sense of these consumers’ current behavior with the gardening cycle, especially the pain points that consumers experience when purchasing plants and other gardening-related products from garden centers.
Understanding the consumer journey from pre-purchase to post-purchase would uncover product opportunities for the MVP, and help us understand where we could come in the experience with our platform.
Specifically, there were three stages of this “journey,” or the gardening cycle and purchase process, that we wanted to understand:
Pre-Purchase (Research): How does one find and decide which plants they want to buy?
Purchase Process (Browse, Purchase, and Delivery): What kind of assistance does one ask for when they are purchasing gardening goods?
Post-Purchase (Gardening Care, Troubleshooting): How does one tackle the maintenance process and troubleshooting in the garden, and is it a complicated process?
Research
Qualitative & Quantitative User Interviews
After developing a user research plan coming up with our key questions, we were ready to really understand our target audience.
We interviewed 16 individuals with varying levels of expertise in gardening, and a variety of different gardens and collections of plants, ranging from a few houseplants to a thriving edible garden.
16 qualitative interviews left us with a lot to think about! We were able to further connect the dots between our research findings and our target personas through a survey of 450 individuals.
From the quantitative survey results, we were able to determine the two major personas that made up the majority of our potential market:
I proceeded to create in-depth journey maps for both of these personas to really immerse myself in each persona. With the goals and needs that both of these personas demonstrated, I pinpointed the actions, emotions, and thoughts that each persona presented at each stage of the journey:
The Problem
From our research findings and developed personas, we were able to come up with the problem statements that applied to both personas:
The Solution
Make Plantt.com a reliable gardening “companion” that stays with you through the gardening lifecycle, from purchase onwards. Specifically, Plantt.com will:
Help users make informed and efficient decisions when purchasing plants.
Help users tackle year-round and local garden care with purchased plants.
Brainstorming
Market Research
As a way to gain insights into the user flow and content requirements, the next step in my design process was doing research on competitors (11 industry-related platforms in the gardening space), as well as products with a similar user experience (8 marketplace platforms).
I analyzed the content, features, business models, and user experiences of these platforms, and noticed the following patterns:
Industry-Related Platforms (i.e. Monrovia, BloomIQ, Home Depot Online Garden Center, etc.)
Existing platforms are good at either providing resources for gardening-related information or an effective shopping experience, but not both.
There is a dropoff after users purchases plants; no platform provides sustained care information in one’s garden after purchase.
Marketplace Platforms (i.e. Instacart, Houzz, Amazon, etc.)
In-detail filters and an effective search experience is needed for discovery.
People like to know related or recommended items to purchase (effective upsell and cross-sell).
People like to see community engagement on a product, such as reviews, in-context photos and videos, etc.
Ideation: Pain Points to Features
My manager and I then led an ideation session with the rest of our team, in which we brainstormed the content and features that would help achieve the two pillars of our solution.
Creating a Solution
User Flows & Content Requirements
Based on the marketplaces and competitors we had analyzed, we brainstormed two models for the shopping and their flows:
Initial Sketches
To start bringing both of these flows to life and in front of users, we made rough sketches of each model. This helped set the foundation for the low to medium-fidelity screens that we wanted to user test.
Medium Fidelities
Deciding Which Model to Choose: User Testing
Medium-Fidelity Prototypes
I proceeded to create the rough, low-to-medium fidelity screens for the two flows, and tested the two prototypes for usability and preference with 8 users.
User Testing Session
The user testing scenario and tasks were kept the same for both flows for consistency.
The session went as follows:
Context questions: To figure out if the user is a Weekend Warrior or an Avid Hobbyist.
Scenario 1: “Find a specific given plant, and go through the steps necessary to follow through with the purchase process.”
Scenario 2: “Browse the site to find any plant, and walk me through your decision of whether you want to purchase or not.”
Follow-Up: “What are your thoughts (positives and negatives) about the shopping experience in both flows, and what flow do you prefer?”
User Testing Findings
Our findings were surprising! We found that preferences were split half and half between both models (4 for nursery-centric model and 4 for product-centric model). However, the nursery-centric model had more positive feedback than negative feedback, while the feedback for the product-centric model was more negative than positive.
And, probably our most major finding:
The creative, imaginative, confident Passionate Hobbyist preferred the product-centric model, while the get-it-done, busy, efficient Weekend Warrior preferred the nursery-centric model.
Because the Weekend Warrior persona makes up a larger segment of our market, we decided to move forward with the nursery-centric model.
It was now time to get granular, and break the experience down into its different parts:
1. Explore Nurseries
2. Discover a Nursery
3. Browse Plants at A Nursery
4. Learn about Plant
We started by applying the ideated features from our brainstorm session as content requirements for each part of the experience in the MVP stage:
Part 1: Explore Nurseries
The first flow we had to explore was the experience that users see when they enter their zipcode. We explored two different UI layouts and flows that resembled two different existing market places:
Option 1 (resembles Instacart): Select one store and enter that store’s in-store shopping experience to search for specific items. Can toggle between different stores.
2. Option 2 (resembles Mercato): Products at each store are laid out for browsing within the same page through a horizontal scroll, and dynamically changes items listed out based on searches.
Our initial reasoning for the Instacart model was that it serves to immerse users in the experience of shopping at their trusted garden center, while our reasoning for the Mercato model was that it helped compare plant options across nurseries.
Through user testing as well as evaluating our goals to serve and power our clients, the garden centers themselves, we decided to proceed with the Instacart model. Users expressed that the Mercato layout was too overwhelming, and an “information overload.” Although they appreciated that they could compare their options, they felt that the horizontal scrolling was an unfamiliar user experience. Additionally, the Instacart model serves the needs of the garden centers and nurseries better, as they preferred not to be compared and “shopped” against each other.
Therefore, we finally went with the Instacart model, as seen in the high fidelity screens below:
Part 2: Discover a Nursery (aka Select a Nursery)
Now that we had nailed down the “Explore Nurseries” flow, the next step to focus on was entering the in-store experience of a nursery, and the information that goes into choosing a nursery.
In V1, we had come up with several explorations of the nursery information cards: some that emphasized their contact information more, some that emphasized ratings more, and some that emphasized the nursery’s “specialties” more.
However, through user testing, we found something quite surprising: users express that the information on the cards to be hard to follow due to the small fonts, as well as overwhelming when organized in a grid layout. We also found that users didn’t know what would happen when they selected one of the nurseries; would they see more information about the nursery? Would they be taken to a different website, or an in-store experience?
Due to the results from user testing, in V2 iterations we decided to break the list of nurseries and the information about the nursery into two steps: the grid layout (as it focuses on discovery), and then a modal when a nursery is selected, which gives the user all the information about a nursery.
Browse Plants at a Nursery
The next set of explorations we focused on were the product cards in the browsing experience. We wanted to get a better sense of what information users value and are interested in knowing about to “advance” their purchase process.
We explored different interaction design options, as well as information hierarchy options:
We found that users didn’t need to know stock and availability information right off-the-bat, if that information is included on the plant information page. Users were interested in learning about quick key characteristics about a plant because it helps them initially assess a plant for their needs.
We also created organized filters based on users’ needs that we had discovered in user research, and decided that users can filter their browsing experience by type of plant, benefits that the plants provide, and their characteristics (i.e. height, color, etc.).
Learn About Plant
The final part of the experience that we explored before the “add-to-cart” step was selecting a plant to look at information about the plant, and learn more about it. We took information from user research to determine what information categories and content had to be included in the plant information page.
Although users liked the visual feeling of the iconography, they still felt that the page was text-heavy, and included too much scrolling when reading through all the information about a plant.
Using user research findings, we created a V1 of the plant information page:
In V2, we used our feedback from user testing to make the plant information more digestible, through the use of toggling between information categories, and the use of information cards to compartmentalize each aspect of the learning process.
The Final Experience
Walkthrough Video
Final Screen View
We put all the screens together in the entire discovery and learning process of the pre-purchase experience:
Conclusion
Reflection & Takeaways
This platform is the next big chapter at Plantt, and having the opportunity to kick start the product design process for Plantt.com was extremely challenging yet rewarding!
From this project, I learned how to maneuver around constraints and tradeoffs, and find a balance between satisfying the company's needs and the user's needs. I learned that every feature that I may design might not be completely feasible due to engineering and business constraints, and the challenge of having to design alternative options that provide value to users.
I got to create actionable designs through every iteration, and refine them through in-depth user testing. I also had the opportunity to speak with stakeholders and potential users, and find a middle ground that will work for both parties; the process of interviewing many participants and conducting a multitude of user testing sessions not only helped push me out of my comfort zone, but also helped me empathize with users, which was crucial to my design process.
Next Steps
The next steps for Plantt.com are to:
Conduct more user testing on granular features of site (filters, etc.)
Adding more dynamic features to the plant information page, such as interactive diagrams (not possible at the moment due to engineering constraints)
Introducing personalized and engaging content to aid users in plant discovery, such as design tools, wish lists, etc.